Soar 7-9

The story begins with a young girl called Mara. A thirteen-year-old who dreams of one day becoming an airplane designer. But every day, she test flies her model airplanes in the fields behind her house and every day, they crash.  Perhaps the saying if at first you don't succeed try and try again is her motto!

One day, after yet another unsuccessful flying attempt, Mara sits gloomily at a picnic table, trying to come up with new ideas. Suddenly, inspiration hits her on the head – literally. A tiny 5-inch-tall boy and his fantastical flying machine drop out of the sky.

She realizes that he is in trouble: his flying ship is broken, and the rest of his fleet is leaving without him. Now Mara must use every ounce of inspiration she has to fly her new friend back home – before it’s too late!



Writing Outcomes

  • Narrative
  • Character descriptions
  • Dialogue
  • Presenting research
  • Non-chronological reports
  • Playscripts

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Literacy Shed




Unit Overview


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Lesson Planning


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Teaching Resources


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